🎮 From 94 to FIFA 23: The Evolution of EA Sports Football

The EA Sports football franchise began in late 1993 with FIFA International Soccer (commonly referred to as FIFA 94) — the first officially licensed title from the world’s football governing body.
Over the next three decades, the series evolved into the planet’s most popular football gaming brand, localized into 18 languages and selling over 325 million copies by 2021. Each yearly edition expanded the limits of sports simulation — from early 16-bit arcade graphics to today’s hyper-realistic gameplay.
The franchise, culminating with FIFA 23 in 2022, delivered what fans called “The World’s Game,” enabling millions to play using real clubs, leagues, and authentic players.
It introduced iconic modes such as Ultimate Team (FUT), story-based campaigns, and urban-style street football — a massive leap from its humble beginnings.
Upon release, FIFA 23 was hailed as the most content-rich title in the series, featuring HyperMotion2 animation tech, cross-play functionality, women’s club competitions, and two official World Cup modes.
🎯 The year 2023 marked a historic turning point. EA Sports and the International Federation of Association Football ended a nearly 30-year partnership, making FIFA 23 the final title to carry the iconic name.
EA retained its extensive licenses for players, clubs, and leagues, and rebranded the series as EA Sports FC — ensuring fans that all their favorite teams, athletes, and game modes would remain, just under a new identity.
🕹️ FIFA 94 – The Birth of a Legend
Launched in December 1993, FIFA International Soccer — later known as FIFA 94 — marked the beginning of what would become the most successful football video game franchise of all time.
It stood out from competitors by offering something groundbreaking for its time: an isometric camera angle that mimicked televised football broadcasts, along with smooth sprite-based 2D animations.
Despite the absence of real player names or club teams (only national teams were available), the game impressed with its International Federation of Association Football branding and polished presentation.
Commentary intros, realistic stadium crowd noises, and intuitive controls made it feel more like a TV match than just another 16-bit arcade game.
🧠 At its core, FIFA 94 delivered fun and simplicity. It was available on multiple platforms, including Sega Genesis, Super Nintendo, and DOS PCs, and sold remarkably well — setting the stage for EA’s commitment to an annual football release.
This debut entry may seem primitive today, but it laid down the foundation: licensed football, yearly updates, and innovation in gameplay and presentation.
Within a few years, The game would evolve rapidly — bringing in club teams, real players, 3D engines, and more.
📈 EA Sports FIFA Timeline: Key Moments from FIFA 94 to FIFA 23
Over more than 30 years, EA Sports has delivered revolutionary changes to its football franchise. Here’s a timeline of the most iconic milestones that shaped the series from FIFA International Soccer to FIFA 23.
📌 1993 – FIFA International Soccer
The very first FIFA title introduced an isometric view (uncommon at the time) and was the first football game officially licensed by International Federation of Association Football.
It featured national teams with fictional player names (no club teams yet) and became a bestseller on Sega Genesis due to its TV-style presentation and unique camera angle . Its success kicked off annual releases.
📌 1995 – FIFA Soccer 95
Introduced club teams and real player names for the first time . From this point onward, EA released a new game every year, continually expanding the roster of real clubs and players.
📌 1995 – FIFA 96
A game changer in technology, being the first in the series to feature real-time 3D graphics (“Virtual Stadium”) and real player names with skill attributes.
It also marked the debut of live commentary, enhancing realism . This leap to 3D, combined with real squads, set a new standard for soccer games.
📌 1996 – FIFA 97
Added an indoor soccer mode (6-a-side) for a fun new way to play .
It also featured motion-captured player animations and popular stars on the cover, showing EA’s growing presentation ambitions.
📌 1997 – FIFA: Road to World Cup 98
The first title to include a licensed FIFA World Cup tournament mode with qualifying rounds . It dramatically improved graphics and gameplay fluidity.
This installment is often remembered as a classic, as it let players try to win the 1998 World Cup with authentic teams and kits – FIFA’s first licensed tournament game .
📌 Early 2000s – Deeper Career Modes
By FIFA 2003 and FIFA 2004, the series introduced deeper career management modes (allowing players to manage clubs over multiple seasons) and fine-tuned its gameplay to compete with Konami’s PES.
EA secured exclusive licenses for top leagues (like the English Premier League) around this time, giving FIFA a big advantage in authenticity.
📌 2006 – FIFA 06 to FIFA 10
These years saw the FIFA franchise overtake its competition through gameplay improvements and features “borrowed” from rival PES .
FIFA 06 through FIFA 10 refined ball physics, AI, and skill moves, and FIFA 08 introduced “Be a Pro” mode, letting gamers control a single player’s career. The result was FIFA becoming the dominant soccer game globally by the end of the decade .
📌 2009 – FIFA 09 (Ultimate Team DLC)
A seismic milestone – Ultimate Team was first introduced in FIFA 09 as a downloadable mode . Though launched quietly, FUT’s card-collecting and squad-building gameplay would soon revolutionize the series (more on FUT below).
📌 2010 – FIFA World Cup 2010 game
EA began releasing standalone tournament games for World Cups and UEFA Euros during this era, adding to the franchise’s portfolio (e.g., FIFA World Cup 2010 South Africa).
📌 2011 – FIFA 11
Brought the new Impact Engine for more realistic player collisions and injuries. It also fully licensed 11v11 online Pro Clubs, enabling players to join with friends to control all 11 players on a team.
📌 2013 – FIFA 13
Marked the start of the Lionel Messi cover era (Messi appeared on FIFA 13 through FIFA 16 covers) .
This period introduced features like the Complete Dribbling and First Touch Control for more realism. By now, FIFA had a firmly established annual fanbase.
📌 2016 – FIFA 17 (The Journey & Frostbite)
A major milestone year. FIFA 17 switched to the Frostbite engine, dramatically enhancing graphics and animation.
It also debuted The Journey story mode, a cinematic career following a fictional player, Alex Hunter. This narrative-driven mode was a first for the franchise, showing EA’s push into new gameplay experiences.
📌 2017 – FIFA 18 & 19
Featured Cristiano Ronaldo on the cover and continued The Journey saga. FIFA 18 also added ICONs (legendary former players) in Ultimate Team.
By FIFA 19, the franchise had secured rights to the UEFA Champions League, integrating that tournament after rival Konami’s license expired.
📌 2019 – FIFA 20 (VOLTA Football)
Returned the game “to the streets” with the introduction of VOLTA Football, a new street soccer mode inspired by the old FIFA Street series .
VOLTA brought 3v3, 4v4, and futsal-style matches in cage and street environments, adding a fresh small-sided football experience alongside the traditional 11v11 simulation.
📌 2022 – FIFA 23:

The final installment under the FIFA name was the most feature-rich entry in the franchise’s history, serving as a grand finale to nearly three decades of football gaming.
It introduced HyperMotion 2.0 animation technology for enhanced realism, brought women’s club football to the game for the first time, and featured both the 2022 Men’s World Cup and the 2023 Women’s World Cup modes.
FIFA 23 also supported cross-play in select modes, enabling players across platforms to compete. Kylian Mbappé and Sam Kerr shared the cover — with Kerr making history as the first woman on a global FIFA cover — highlighting the game’s step toward greater inclusivity.
As the final FIFA-branded title developed by EA, FIFA 23 delivered a content-packed farewell.
These milestones not only defined the legacy of the FIFA series but also laid the groundwork for the future of football gaming under the EA Sports FC banner.
⚽ Gameplay Innovations Through the Years
Beyond just new titles, EA’s football series introduced significant gameplay innovations that kept players coming back annually:
🖥️ Isometric Perspective & TV Presentation (1993)
The original FIFA’s angled view and TV-style match introductions were innovative for their time .
Competing games used top-down or side-scrolling views, but EA’s approach made it feel like watching a live broadcast, which quickly attracted fans.
🧍♂️ 3D Player Models (1995)
By FIFA 96, EA achieved real 3D player models and stadiums, enabled by the 32-bit console generation . Players were now polygonal, moving in a 3D space, rather than flat sprites.
This was a huge innovation, with EA advertising “Virtual Stadium” technology and motion-design animation. It made the gameplay camera more dynamic and immersive.
🎙️ Authentic Commentary (mid-90s)
FIFA 96 also introduced play-by-play commentary. Having real commentators call the match (initially John Motson for English versions) added realism and excitement.
Over time, FIFA expanded its commentary teams and languages, making the game sound like real broadcasts.
💥 Physics and Collision Engines
In 2011, FIFA 12 debuted the Player Impact Engine, delivering more realistic collisions and injuries. Players would stumble, collide, and fall based on physics rather than pre-set animations.
This sometimes created goofy rag-doll moments, but overall it improved realism and unpredictability on the pitch.
🧠 AI and Tactics Improvements
Each year saw smarter AI. Notably, FIFA 17’s new engine improved AI tactics, and FIFA 18 added “Team Styles” so AI clubs played more like their real-life counterparts (e.g. tiki-taka for Barcelona).
FIFA 21 introduced agile dribbling and more responsive skill moves. By EA FC 24, AI could even mix men’s and women’s players in Ultimate Team with balanced stats.
And with EA FC 25, EA implemented an “FC IQ” AI system, using real-world data and new player roles to influence team tactics dynamically .
🤹 Skill Moves and Flair
FIFA games in the 2000s gradually added a repertoire of skill moves – stepovers, 360° spins, backheel passes, etc. In 2008, the introduction of the skill-move “radar” (using the right analog stick) let players perform tricks easily.
Flair players like Ronaldinho were finally able to replicate their signature moves in-game, which was a huge draw for fans.
👤 Be a Pro & Player Career (2007)
FIFA 08’s Be a Pro mode was an innovation letting gamers control a single player on the field (instead of the whole team) for a more immersive experience.
This evolved into the Player Career mode, where you guide one player through seasons, developing their skills. It was a radically different way to play compared to the traditional team control, and it anticipated the later story mode.
🎬 Story Mode – The Journey (2016)
In FIFA 17, EA introduced The Journey, essentially a narrative story mode – a first for sports games of this scale.
Players followed Alex Hunter’s scripted journey through Premier League football, making decisions on and off the pitch. It blended gameplay with cutscenes and was popular enough to run three installments (FIFA 17, 18, 19).
This innovation signaled that sports titles could have story-driven content alongside simulation.
🏙️ VOLTA Football (2019)
The VOLTA mode in FIFA 20 was a major gameplay addition, bringing street soccer and futsal into the main series .
VOLTA’s gameplay differences – smaller teams, no offsides, using walls for passes – required new physics and animations.
EA even gave VOLTA its own story mode in FIFA 20.
This innovation tapped into nostalgia for FIFA Street and offered a faster-paced, arcade style of play within the simulation franchise.
🔄 Cross-Play and Online Stability
By FIFA 23, EA finally implemented cross-platform play (allowing PlayStation, Xbox, and PC users to play together in certain modes).
This was a technical innovation for the series, uniting the player base for quicker matchmaking.
Over the years, EA also improved online netcode and added new online modes like FUT Champions (Weekend League) and Co-op Seasons, which required robust gameplay synchronization.
🚀 Next-Gen Tech – HyperMotion (2021)
With the PS5/Xbox Series X generation, FIFA 22 and FIFA 23 introduced HyperMotion technology, where EA captured real 11v11 matches with motion-tracking suits to generate thousands of new animations.
The result was more fluid and realistic movement. FIFA 23’s HyperMotion2 further refined animation and AI, making player movements and ball physics uncannily lifelike .
🆕 EA Sports FC 25 Innovations (2024)
The new branded series is bringing its own gameplay tweaks.
EA Sports FC 25 introduced Rush 5v5 mode in Ultimate Team and Clubs for fast-paced action, and a new “FC 25 IQ” system overhauling team tactics and AI positioning .
This AI uses real-world data for more authentic strategy, and players now have specific roles affecting team dynamics. These changes show EA’s commitment that, even post-FIFA, innovation won’t slow down.
Over the years, these gameplay innovations – from graphics and physics to entirely new ways to play – kept the franchise fresh.
While critics sometimes joked that each FIFA was “just a roster update,” the series’ long-term fans can attest to significant gameplay changes every few years .
EA balanced sim realism with fun, ensuring each title felt more responsive and immersive than the last.
🌍 Real Leagues, Licenses & Teams
One of EA Sports FIFA’s greatest strengths has been its unparalleled licenses and authenticity. From day one, EA pursued real licenses to differentiate from competitors:
Official FIFA and Leagues
The original game in 1993 was notable for being officially licensed by FIFA, the world governing body .
This meant EA could use the FIFA name and logo, adding legitimacy. In addition, EA struck deals with numerous leagues, clubs, and player associations over the years.
By 2022, EA had rights to over 30 official leagues, 700+ clubs, 17,000+ players, and 90+ stadiums .
The game featured all the top competitions:
The English Premier League, German Bundesliga, Spanish La Liga, French Ligue 1, Italian Serie A, UEFA Champions League, UEFA Europa League, CONMEBOL Libertadores, and many more – all officially licensed.
Early Limitations
In the early editions of the franchise, national teams were featured with no real player names — just numbered shirts — and there were no club teams until FIFA 95.
Starting with that release, EA began rapidly acquiring official club licenses.
By the late ’90s, titles like FIFA 99 and 2000 included fully licensed leagues from countries such as England, Italy, and Germany, making them significantly more appealing than competitors that still relied on generic or fictional club names.
The EA and FIFPro Partnership
EA works with FIFPro, the worldwide players’ union, to license player likenesses and names.
This allowed FIFA games to have real player names and appearances for thousands of professionals.
Seeing authentic names like Ronaldo, Zidane, or Beckham in the lineup was a huge draw versus unlicensed rivals.
Over time, EA improved player face scans and likenesses, especially for star players, enhancing authenticity each year.
Exclusive Deals
EA sometimes secured exclusive video game rights to certain leagues or teams.
For example, from mid-2000s onward, FIFA held exclusive rights to the Premier League’s club names, kits, and players, meaning competitors (like Konami’s PES) could not fully license that league.
EA also had a long exclusive deal with FIFA itself for naming rights. These deals helped FIFA dominate the market by offering the real teams fans wanted.
By 2021, EA had over 300 individual licensing partnerships with leagues and teams .
Competitor Comparison
Konami’s Pro Evolution Soccer (now eFootball) historically had superior gameplay for a time, but lacked full licenses – often using fake club names (e.g., “Man Red” for Manchester United).
EA capitalized on this by marketing FIFA as the game for real football authenticity.
Eventually, Konami struck a few individual deals (like exclusive rights to Juventus in 2019, forcing FIFA to use a fake name for that club for a couple years).
But overall, FIFA’s breadth of licenses remained a major selling point.
National Teams and Tournaments
In addition to leagues, FIFA licensed national teams and international tournaments.
FIFA World Cup games (in 1998, 2002, 2006, etc.) were official, and starting with FIFA 18, EA even added special World Cup modes as free updates tied to the real tournaments.
EURO 2012 was a DLC for FIFA 12. FIFA’s inclusion of real national teams (with authentic kits and crests) and events like World Cup, Euros, Copa America, and even women’s World Cup (in FIFA 23) made it a comprehensive package for football fans.
Women’s Football Licenses
In a landmark move, FIFA 16 introduced women’s national teams (12 teams including USA, Germany, etc.).
This was the first time women players were represented By FIFA 23, the franchise had added women’s club football – with the top women’s leagues from England, France, etc., and the UEFA Women’s Champions League, plus female player avatars in VOLTA and Pro Clubs.
EA Sports FC 24 went further by integrating women players into Ultimate Team. These additions required new licenses (with organizations like NWSL, FA WSL, D1 Féminine, etc.), reflecting EA’s push for inclusivity and authenticity in the women’s game .
Soundtrack and Atmosphere
While not licenses in the traditional sense, FIFA games famously licensed hundreds of popular songs for their soundtracks over the years.
They also recorded authentic crowd chants and stadium announcers for many teams.
Playing a derby in FIFA might treat you to real fan chants (like “You’ll Never Walk Alone” at Anfield), enhancing the licensed atmosphere.
🔒 What Happened to FIFA Licenses After the Split?
By the end of the FIFA era in 2022, EA Sports’ football franchise had built the most extensive licensing network in sports gaming history.
If you wanted to play as your favorite club or the real national team lineup, FIFA was the go-to title. From Camp Nou to Old Trafford, and from the World Cup to the UEFA Champions League — FIFA let fans live out their football dreams with authentic leagues, players, and stadiums.
But in 2023, when the EA–FIFA partnership ended, fans had one big question:
❓ What would happen to all those licenses?
The good news: EA retained almost everything except the FIFA name and FIFA-run events. Since EA had already negotiated direct deals with leagues and federations, EA Sports FC still features nearly all real-world content — including clubs, players, stadiums, and competitions.
According to Reuters, EA Sports FC includes:
- ✅ Over 300 licensed partners
- ✅ 19,000+ players
- ✅ 700+ teams
- ✅ 100 stadiums
That means Premier League, Bundesliga, LaLiga, Serie A, and even the UEFA Champions League all remain exclusive to EA’s game.
What’s missing? Only FIFA-specific content: the World Cup branding, logos, and possibly the licensed World Cup mode. EA Sports FC might no longer include official World Cup tournaments — at least under that name.
Meanwhile, FIFA (the organization) announced plans to partner with a new developer to create its own football game. But without EA’s licenses, that game could end up using generic teams and players — similar to unlicensed PES versions from the past.
🔁 In short:
EA’s long-term investment in licenses means EA Sports FC remains the definitive place to play “real football” — with real teams, players, and leagues. Fans can continue their journey without losing the authenticity they love.
💰 Ultimate Team Evolution: From FIFA 09 to FC 25
🕹️ Ultimate Team Debut in FIFA 09
Ultimate Team first appeared as a paid DLC for FIFA 09 in early 2009.
The concept was revolutionary: a collectible card game meets fantasy football, built within FIFA.
Players could acquire “cards” representing real players and build their own custom team (hence Ultimate Team), then play matches to earn coins and get more cards.
EA initially treated it as an experiment – FUT was an add-on for FIFA 09 and returned in FIFA 10 and 11 as DLC.
Ultimate Team’s debut laid the foundation for what would become FIFA’s most popular game mode.
🧩 How FUT Became FIFA’s Main Game Mode
Due to its huge success, EA integrated Ultimate Team into the base game by FIFA 12, making it available to all players by default.
This move exponentially grew the FUT player base. From FIFA 12 onward, Ultimate Team has been the most popular game mode in FIFA , with millions of active players building squads and competing daily.
This marked the start of FUT’s dominance as the core experience in every FIFA release moving forward.
🎮 FUT Gameplay: Packs, Chemistry & Online Matches
The mode tapped into the collector mentality and love of football roster building.
Gamers open virtual “packs” (like card packs) to randomly obtain player cards of varying rarity. You compose squads with chemistry links (e.g., players from same club or nation link better).
You can mix players from different teams – imagine Messi, Ronaldo, Pelé, and Mbappé on one lineup. This dream-team aspect is incredibly compelling.
FUT also features online competitions (like Division Rivals and the high-stakes FUT Champions Weekend League) where players test their squads competitively.
This unique combination of strategy, collection, and real-world competition is what keeps millions of FUT players engaged every week.
💸 FUT Market Economy and FUTBIN Tools
A whole in-game economy emerged, as cards have coin values on a live transfer market.
A vibrant community and third-party resources like FUTBIN sprang up, where players track card prices, squad-build, and share tips.
(FUTBIN, for instance, provides real-time market data, squad-building tools, and card databases for each FIFA/FC title.)
The integration of a real-time market means some FUT users almost play it like a stock trading game – buying low, selling high to afford superstar players.
It’s an engagement loop that extends far beyond the matches themselves.
Tools like FUTBIN have become essential for competitive players — if you’re not using them, you’re at a real disadvantage.
🌟 Special Cards in FUT: TOTW, ICONs & Promos
Since its early years, EA kept Ultimate Team fresh by releasing special card promotions — starting with just Team of the Week (in-form cards with boosted stats) and Team of the Year.
Over time, FIFA introduced dozens of unique promos: Ones to Watch, FUTMAS, Team of the Season, Icons (legendary retired players), FUT Heroes, and quirky events like Shapeshifters or Futurist cards.
For instance, FIFA 23 added Marvel-style illustrated Hero cards for World Cup stars. By FIFA 22, there were already hundreds of special cards released each season.
According to reports, by the mid-2020s, FUT features over 100 different pack types and countless unique cards — a massive content ecosystem that keeps players hooked.
🔁 This steady stream of FUT promos and special cards keeps Ultimate Team players coming back all year long.
💰 The Billion-Dollar Business of Ultimate Team
💸 Ultimate Team Becomes a Revenue Machine
Ultimate Team turned into a financial juggernaut for EA. The mode operates on a microtransaction model, where players can earn packs through gameplay or purchase packs with real money (via FIFA Points). A sizeable portion of players spend on packs, seeking top players or simply enjoying the pack-opening thrill.
📈 Record-Breaking Earnings
By FY2021, EA reportedly earned $1.62 billion from Ultimate Team modes in one year — comprising roughly 29% of EA’s total annual revenue.

The majority of that UT revenue comes from FIFA Ultimate Team (as opposed to Madden or other EA titles).
🧮 Growth Over Time
For perspective:
- FUT revenue in FY2021 was up 9% from FY2020
- More than double what it was in FY2017
- In 2020 and 2021, FIFA’s Ultimate Team alone generated around $1.6 billion per year
🧠 Why EA Could Afford to Drop FIFA
This reliable cash flow is why EA invested so heavily in FUT, and why they were confident enough to drop the expensive FIFA license (which reportedly cost them $150M annually) — and still remain profitable.
💡 FUT isn’t just a game mode — it’s a billion-dollar empire that reshaped EA’s business model.
🌐 FUT Esports and Community Growth
FUT helped foster a massive online community and even an esports scene. The FUT Champions mode (Weekend League) and FIFA Global Series tournaments enabled top players to compete professionally on a global stage.
Meanwhile, content creators thrived — with dedicated YouTube channels, Twitch streamers, and websites focused on FIFA pack openings, FUT squad building, and in-depth player reviews dominating the 2010s.
More than just a mode, FUT turned FIFA into a year-round game — even when the real-world football season was off, millions of players stayed active.

⚠️ Controversies: Gambling & Loot Box Debate
Despite — or perhaps because of — its massive success, Ultimate Team has drawn significant criticism and regulatory attention.
The core mechanic of random card packs has been likened to gambling, with some countries debating whether loot boxes violate consumer protection laws.
For instance, UK and EU regulators examined whether FIFA packs should be classified as gambling. EA defended the mechanic as “surprise and delight” features, emphasizing that most FUT packs can be earned via gameplay.
In FIFA 22, EA disclosed that only 10% of opened packs were bought with real money — the rest came from earned in-game coins.
However, a small portion of players (often called “whales”) spend disproportionately large sums. Stories of pack addiction and high spending have become increasingly common.
Some countries, like Belgium, went as far as banning FIFA Points sales, forcing EA to adjust its system to comply with gambling laws.
🚀 Ultimate Team in EA Sports FC 24 & FC 25
With the franchise rebranding, Ultimate Team continues forward as FC Ultimate Team, essentially unchanged in concept.
EA Sports FC 24 made a notable update by integrating women footballers into Ultimate Team, allowing mixed-gender squads for the first time.
EA Sports FC 25 adds new features like Evolutions, where you can upgrade a chosen player card over time (a sort of RPG element to FUT).
The FUT ecosystem – from FUTBIN tools to weekend tournaments – remains as vibrant as ever in the new era, and it’s clear EA Sports FC will keep FUT at the heart of the experience.
In summary, Ultimate Team transformed FIFA from just a sports sim into a platform for collection, competition, and continual content – greatly extending the lifecycle of each annual release.
It’s a prime example of a game mode that not only drove engagement but also generated enormous revenue, influencing EA’s business strategies.
Love it or hate it, FUT is now inseparable from the DNA of EA’s football series.
🧑💻 Career Mode & VOLTA: What Stayed Classic
While FUT dominated the spotlight in recent years, the franchise also catered to other audiences through modes like Career Mode and VOLTA, as well as other offerings:
- Career Mode (Manager/Player): This classic single-player mode lets fans live out a managerial career or a player’s career. Manager Career (originating as early as FIFA 99’s “European Dream League” and refined in FIFA 2004’s Career Mode) allows you to take control of a club over multiple seasons: handle transfers, tactics, youth scouting, and try to achieve objectives set by the board. Over the years, Manager Mode deepened – adding features like player training, morale, interactive transfer negotiations (FIFA 18), and even the ability to step into a real manager’s shoes (FIFA 22 introduced playable real managers like Klopp or Guardiola). Though not as flashy as FUT, Manager Career has a dedicated fanbase that enjoys the long-term planning and the sandbox of taking a lower-league team to glory.
Player Career (tied to Be a Pro, introduced in FIFA 08) also evolved. You can create a pro or take an existing young player and play matches controlling only that player – aiming to break into the starting lineup, earn big transfers, and become a legend. FIFA 22 spiced this up with cinematic sequences for player career (like locker room cutscenes, manager conversations) and RPG-style skill trees for player growth. By EA Sports FC 24, Player Career even allows you to start at real-life pivotal moments through “Play As Real Player” and Live Start scenarios.
While Career Mode doesn’t generate the revenue of FUT, it significantly boosts the offline replayability of FIFA. Many long-time fans play Career Mode exclusively, enjoying multi-season storytelling of their own making. Recognizing this, EA Sports FC 25 is adding features like Live Start Points (to begin a Manager Career at a real-world current season point) and an authentic Women’s Career option to manage or play as women’s teams in top leagues . There’s also an option in FC 25’s Player Career to rewrite history by signing retired Icons to modern clubs . These additions show EA’s continued commitment to evolving Career Mode alongside the rest of the game. - VOLTA Football: Introduced in FIFA 20, VOLTA was EA’s answer to fans wanting a return of casual street soccer. In VOLTA, you create a custom character and play 3v3, 4v4, or 5v5 matches in venues around the world, from a London cage to a Tokyo rooftop. It uses FIFA’s engine but tweaks gameplay for wall passes, flair, and small-sided tactics . FIFA 20 even included a VOLTA Story mode (separate from The Journey) where you competed in a world street tournament.
In subsequent years, EA integrated VOLTA more with the main game – e.g., adding VOLTA Arcade party games in FIFA 22 and allowing VOLTA’s cosmetic gear to be unlocked. By FIFA 23, VOLTA and Pro Clubs were merged in menus to emphasize social play. EA Sports FC 24 and 25 keep VOLTA as the fun, arcade-style counterpart to the serious 11v11 sim. While VOLTA’s popularity is modest compared to FUT or Career, it serves as a different flavor of gameplay when you need a break from the high-pressure matches. It also preserves the legacy of the old FIFA Street titles, now within the main franchise. - Pro Clubs: Another beloved mode is Pro Clubs (first seen around FIFA 11). Here, up to 11 friends can team up online, each controlling their own virtual pro, to face other squads. It’s essentially online team play, and you develop your pro over time. Pro Clubs doesn’t get huge feature updates each year, but it has a loyal following. In recent titles, EA allowed cross-play in Clubs and added perks and skill trees for pros. The new EA Sports FC era may further integrate Clubs with VOLTA or other features. Notably, FC 25’s new 5v5 Rush mode is available in Clubs, indicating EA is trying to add variety to this mode too .
- Other Modes: Over the years, FIFA experimented with numerous modes: Skill Games (training mini-games), Tournaments (set up your own league/knockout competitions), Online Seasons (1v1 competitive ladder), House Rules (fun match variants like no rules, long-range goals count double, etc.), and more. FIFA 23 even had a special World Cup Live mode during Qatar 2022 that updated along with the tournament. The Journey (story) was a trilogy that ended in FIFA 19. In FIFA 22 and 23, EA introduced “Interactive Match Sim” in Career Mode (a football-manager style simulation you could jump in/out of). While not all modes persist, the game’s feature set has grown very rich. EA Sports FC 25 continues this by adding new twists like a co-op Manager Mode via shared clubs (as hinted by “manage your club with friends” in marketing) and expanded training features.
Overall, Career Mode and VOLTA ensure that EA’s football games appeal to diverse audiences – not just those chasing FUT glory. Whether you want a long-term managerial challenge, a narrative journey, or a casual street kickabout, the franchise has you covered. This breadth of content is a big reason why the series retains such a broad and dedicated fanbase. It’s not uncommon for someone to buy FIFA (or EA FC) primarily for Career Mode or Pro Clubs with friends, never touching Ultimate Team – and vice versa. EA’s strategy has been to make their football title a comprehensive package: a sandbox where anyone who loves soccer can find something to enjoy.
🔄 The EA–FIFA Split and Transition to EA Sports FC
One of the most significant events in the franchise’s history was the breakup between EA Sports and FIFA – ending an almost 30-year partnership. Here’s what happened and how the series transitioned to EA Sports FC:
🚫 Why FIFA 23 Was the Last “FIFA”
💸 Why the Split?
The crux was money and creative freedom. The licensing agreement between EA and FIFA (the organization) was set to expire at the end of 2022, after the Qatar World Cup. FIFA reportedly wanted to double the licensing fee to $300 million per year for EA to continue using the FIFA name. Additionally, FIFA may have wanted to license its brand to multiple companies to broaden its esports and gaming footprint, whereas EA sought exclusivity. EA, on the other hand, felt the FIFA name was not worth that cost – especially since it already directly licenses most of the actual content (players, leagues) that make the game what it is. There were also hints EA wanted to explore new initiatives (like more digital experiences, possibly NFTs or other integrations) which FIFA was hesitant about.
📢 Announcement
In May 2022, EA officially announced that FIFA 23 would be the last FIFA-branded game and that a new franchise, EA Sports FC, would launch in 2023. Cam Weber (EA Sports executive) reassured players that “everything you love about our games will be part of EA Sports FC” – including the same great modes, leagues, clubs, and athletes. EA’s CEO Andrew Wilson described the vision as creating the “largest and most impactful football club in the world” with EA Sports FC, leveraging 150 million players and 300+ licensing partners. Essentially, EA wanted to communicate that only the name was changing; the game experience would remain robust and familiar.
🔄 What’s Next? Transition to EA Sports FC
Licensing Aftermath
As discussed in the previous section, EA had meticulously built independent relationships with nearly all stakeholders in football (UEFA, domestic leagues, FIFPro for players, etc.). So when the split happened, EA could retain those. The only things lost were FIFA trademarks (name, logo) and FIFA events (World Cup, Club World Cup). An ESPN report noted that EA Sports FC would no longer include FIFA content like the World Cup, but “retains licensing deals with prime soccer competitions” such as the Champions League, Premier League, and others . FIFA, the organization, signaled it might produce its own game with another developer in the future, declaring that “the FIFA name is the only global, original title” for a football game – a clear statement of intent to compete . However, as of 2025, no concrete FIFA-backed game has materialized, whereas EA has moved on full steam with the FC series.
EA Sports FC Branding
EA treated the rebrand almost like a new game launch, even though it was essentially the same series with a different skin. Over the summer of 2023, the EA Sports FC logo (a triangular design) was unveiled and promoted at real-world football events and across 100+ matches worldwide . EA made deals with leagues to display the FC logo in stadiums and broadcasts. By the time EA Sports FC 24 released (Sept 2023), most gamers were well aware that “EA Sports FC is the new FIFA.” The transition was quite smooth, aided by EA’s marketing and the fact that all game content remained intact.
EA Sports FC 24 (2023)
FC 24 was the first release under the new name, effectively FIFA 24 in all but name. It featured a cover athlete, Erling Haaland, and included all the usual modes (Ultimate Team, Career, VOLTA, Pro Clubs). In terms of features, it introduced some new gameplay elements (HyperMotion V, PlayStyles replacing player traits) and notably allowed mixed men’s and women’s teams in Ultimate Team, a controversial yet significant change. Reception of FC 24 was similar to recent FIFA entries – praised for its expansive content and criticized by some for feeling iterative. Crucially, sales did not drop; fans embraced the new brand, and FC 24 was among the top-selling games of 2023, showing the franchise’s resilience without the FIFA name.
EA Sports FC 25 (2024)
FC 25 is the second installment of the new era (released in late 2024). This edition continues to build on the franchise foundation while adding some noteworthy updates. For example, FC 25 introduced “Rush” mode – a 5v5 street-style soccer available in Ultimate Team, Clubs, and Kick-Off . It overhauled tactical gameplay via FC IQ, using a new AI model for team strategies and player roles to make matches more realistic . Manager Career got richer with features like Live Start and women’s teams . These upgrades indicate EA’s commitment to innovation under the FC banner. EA has also tightly integrated community feedback through updates – for instance, planning a mid-season gameplay “Refresh Update” for FC 25 , which shows a focus on evolving the game even post-launch.
Image: Official branding for EA Sports FC emphasizes the new era after the FIFA partnership, while preserving the series’ legacy of real clubs and players.
From a business perspective, EA Sports FC has been a success so far. Gamers largely view it as a continuation of FIFA. In fact, many were excited to see if EA, freed from FIFA’s constraints, would experiment more. EA has hinted at expanding the “ecosystem” of its football offerings – for example, investing in grassroots football initiatives (EA FC Futures) and possibly new modes or free-to-play experiences down the line . The franchise’s ultimate vision is to become a broader platform for football fandom, virtual and real .
For FIFA (the organization), losing the EA partnership meant losing a major revenue stream (FIFA made $158.9 million from licensing in 2020, much of it from the EA deal, which for the first time exceeded its income from actual football events) . While FIFA claims it will find new partners, it’s unlikely any will match EA’s reach or investment. Thus, as it stands in 2025, EA Sports FC is the definitive football game franchise, effectively FIFA in all but name. Gamers have adapted to calling it “FC” or “EA FC”. The new name even has some advantages: EA can potentially add more branding and not be tied to the four-year World Cup cycle for marketing boosts.
In conclusion, the EA–FIFA split was a landmark moment that ended a chapter, but it also opened a new one. The transition to EA Sports FC has been more evolution than revolution – and that’s by design, to keep the gigantic player base onboard. EA leveraged its licensing muscle and community goodwill to ensure continuity. Now, unshackled by FIFA’s demands, EA Sports can push the series in new directions (like deeper club tools, social modes, or technology integrations) at its own pace. As Andrew Wilson put it, this new independent platform is “much more than just a change of symbol” – it’s an opportunity to innovate and reinvest in the sport . The next few years will show just how far EA Sports FC will go in shaping the future of football gaming, much as its FIFA predecessor did for the past three decades.
📊 Complete List of FIFA Titles (1993–2022)
For reference, here is a list of all major FIFA-titled games released by EA Sports, from the inception until the end of the FIFA era. Each entry generally corresponds to the football season of its name (e.g., FIFA 98 was largely the 1997–98 season):
- 1993: FIFA International Soccer – (a.k.a. FIFA 94) The inaugural game, featuring national teams and isometric graphics.
- 1994: FIFA Soccer 95 – Introduced club teams and player names.
- 1995: FIFA Soccer 96 – First 3D FIFA with real player rosters and commentary (“Next Generation Soccer”) .
- 1996: FIFA 97 – Added indoor soccer mode; featured cover star David Ginola.
- 1997: FIFA: Road to World Cup 98 – Featured World Cup qualification, many national teams, and the song “Song 2” by Blur (a memorable soundtrack moment for fans).
- 1998: FIFA 99 – Improved gameplay and graphics; added more leagues.
- 1999: FIFA 2000 – Included legendary players and extra leagues; first to feature Major League Soccer (MLS).
- 2000: FIFA 2001 – Notable for being the first on PS2; introduced power bars for shooting.
- 2001: FIFA Football 2002 – Added “power bars” for passing; licensed 2002 World Cup teams via a separate game.
- 2002: FIFA Football 2003 – Big leap in quality; new ball physics and EA’s “Freestyle” control for skill moves.
- 2003: FIFA Football 2004 – Introduced secondary divisions and domestic lower leagues; first inclusion of the off-the-ball control.
- 2004: FIFA Football 2005 – Brought first-touch control for smoother dribbling.
- 2005: FIFA 06 – Revamped engine; marked a return to form with a focus on gameplay responsiveness.
- 2006: FIFA 07 – Improved ball physics and online play; the first FIFA for Xbox 360 (next-gen) featuring a new engine.
- 2007: FIFA 08 – Introduced Be a Pro mode; refined AI significantly.
- 2008: FIFA 09 – Brought 10v10 online play; first appearance of Ultimate Team (as DLC) .
- 2009: FIFA 10 – Polished gameplay with 360-degree dribbling; made Ultimate Team an add-on again due to prior success.
- 2010: FIFA 11 – Introduced Personality+ (individual player styles) and 11v11 Online Team Play.
- 2011: FIFA 12 – Major overhaul: new Impact Engine for physics, Tactical Defending system, and Precision Dribbling.
- 2012: FIFA 13 – Enhanced First Touch control and attacking AI; very successful commercially.
- 2013: FIFA 14 – Introduced the Ignite engine on Xbox One/PS4, improving animations; featured global transfer network in Career.
- 2014: FIFA 15 – Brought emotional intelligence for players (reactions) and fully licensed Premier League presentation (real stadiums, TV graphics).
- 2015: FIFA 16 – First to include Women’s National Teams (12 teams) – a groundbreaking inclusion for women’s football.
- 2016: FIFA 17 – Switched to Frostbite Engine; launched The Journey story mode featuring Alex Hunter; added more physical play options.
- 2017: FIFA 18 – Refinements to dribbling and crossing; continued The Journey (Chapter 2); introduced ICONs in FUT (classic legendary players).
- 2018: FIFA 19 – Added the UEFA Champions League license (with its music and branding) after Konami’s rights lapsed; The Journey finale; active touch system for more fluid control.
- 2019: FIFA 20 – Introduced VOLTA Football mode (street soccer) ; tweaked gameplay for slower build-up and new set-piece systems.
- 2020: FIFA 21 – Focused on agile dribbling and creative runs; added co-op to Ultimate Team and voluntary celebration skip to curb toxic behavior.
- 2021: FIFA 22 – First fully next-gen FIFA on new consoles with HyperMotion animation tech; goalkeepers revamped; explosive sprint added.
- 2022: FIFA 23 – Last FIFA title by EA. Featured HyperMotion2, women’s club teams and cross-play . Included 2022 men’s and 2023 women’s World Cup content. Ultimate Team introduced FUT Moments and World Cup Heroes.
(Spin-off note: EA also released specialized games like FIFA Street series (2005–2012), FIFA World Cup and UEFA Euro tournament games in even years, FIFA Manager series on PC, and free-to-play versions like FIFA Online and FIFA Mobile. The above list sticks to the main annual FIFA lineage.)
As shown, nearly every year brought a new title – 30 editions from FIFA 94 to FIFA 23 – each contributing something to the franchise’s tapestry, whether technology, teams, or modes.
🧠 FUTBIN: How the FIFA Community Evolved
This section fits perfectly under the heading “FUTBIN: How the FIFA Community Evolved”, and highlights how FUTBIN shaped the FUT ecosystem and player engagement.
❓ What is FUTBIN?
FUTBIN is the go-to companion platform for FIFA and EA Sports FC players built around the Ultimate Team (FUT/FCUT) experience. It provides data-driven tools including:
- Live player price tracking and historical market trends (Index 100 tracking, price movers, etc.)
- A huge player database: stats, ratings, skill moves, weak foot, chemistry types, and evolutions across FUT/FC years
- Specialized features like Squad Builder, Tactic Planner, SBC cheat‑sheets, and Evolutions Builder (now central in FC 24 & 25)
🔍 Why FUTBIN Matters ?
- Market Intelligence & Strategy Through real-time and historical data, FUTBIN lets players make informed decisions — knowing when to buy, sell, or hold cards for profit. This transparency turned FUT trading into its own meta-game .
- Building Your Ultimate Team Tools like squad and chemistry builders help users assemble ideal teams based on links, leagues, and playstyles. These tools support both casual users and competitive FUT players .
- Supporting Evolutions (FC 24+) As FUT BIN expanded into EA FC, it added features to build and track Evolutions — letting users plan how they upgrade specific cards over time .
- Community & Meta Ecosystem FUTBIN fosters a large fanbase through forums, content sharing, trend insights, and user-generated squad lists. Communities also use FUTBIN data to discuss meta, favorite picks, and transfer tactics . On Reddit, discussions often rely on FUTBIN tools: for example: “Searching Futbin’s database is easier than FIFA’s in-game search” “FUTBIN now shows chem styles to reach specific AccelRATE types”
🌐 How FUTBIN Shaped the FUT Community ?
Feature | Impact |
---|---|
Data Access | Enabled player-led analysis, influencing pack decisions, transfers, and trading strategies. |
Squad & SBC Support | Streamlined team building and challenge completion with visual tools. |
Community Hub | Made FUT globally collaborative: users share squads, challenges, price alerts, and meta predictions. |
Competitive Edge | Professional-level FUT players rely on FUTBIN stats and tactics to prepare for Weekend League and esports events. |
🧾 In Summary
FUTBIN helped transform FIFA Ultimate Team from a simple pack‑opening mode into a data-rich, community-driven platform. By allowing users to track markets, build optimized squads, and follow evolving meta trends, FUTBIN redefined how players play, compete, and connect. It acted as the unseen backbone of the FUT economy—and remains essential even in the EA Sports FC era.
📱 EA Sports FC Mobile: Football on the Go
EA Sports FC Mobile is the mobile successor to FIFA Mobile, revamped into the EA Sports FC ecosystem starting with FC Mobile 24 in September 2023. It presents a mobile-first version of the Ultimate Team experience, featuring over 18,000 licensed players, 690+ teams, and 30+ global leagues, including UEFA Champions League and CONMEBOL Libertadores .
🧩 Key Features include:
- Multiple competitive modes: Division Rivals, VS Attack, 1v1 Head-to-Head, Club Challenge (featuring authentic Premier League and La Liga clubs), and Manager Mode for tactical play .
- Leagues system: Player-run leagues up to 100 members, collaborative quests, seasonal campaigns and enhanced matchmaking .
- Advanced gameplay enhancements: Improved passing, corner defending, skill move balancing, and Elite Shooting—all scaled to player attributes for realism .
- Live and seasonal content: Regular updates such as the Rivals Update (June 2025), new seasons, Hero & Icon cards, UEFA tournament live events, and more .
EA FC Mobile also serves as a launch platform for legendary Icons and Heroes before console or PC releases—for instance, Zlatan Ibrahimović debuted first on mobile, and other legends like Kroos, Dunga, Fàbregas, Bierhoff, and Fellaini were first introduced here .
One noteworthy design choice: the 2024 season did not reset player squads, meaning clubs and currencies carry over—allowing continuity into 2025 and beyond .
Why this matters: FC Mobile extends the franchise’s accessibility and engagement into the casual audience. It complements the console/PC Ultimate Team mode while standing independently as a competitive, evolving mobile platform. Whether you’re chasing daily events, collecting Hero cards, or competing globally via Division Rivals, the mobile app offers a full-featured football experience on the go—tied tightly to the club-first branding of EA Sports FC.
This paragraph consolidates the Essential Features, Community-Driven Updates, and Strategic Value of the mobile platform—all drawn from verified sources. It fits well under your heading and provides a strong and informative standalone section. Want to revise sub‑titles like What is FC Mobile?, Why FC Mobile Matters?, How It Serves the FUT Community? into Arabic with icons next? Happy to go next!
🎯 EA Game Legacy Beyond Football
EA’s influence stretches far beyond the football pitch — from genre-defining simulation blockbusters like The Sims to iconic franchises such as Need for Speed, Battlefield, Mass Effect, and Apex Legends.
🧱 Key Games Outside the Football Sphere
- The Sims, launched in 2000, has sold nearly 200 million copies worldwide and generated over $5 billion in revenue. It stands as one of EA’s most enduring and culturally significant IPs .
- Need for Speed, EA’s premier racing franchise, debuted in 1994 and sold over 150 million copies by 2013. Its latest release as of December 2022, Need for Speed Unbound, remains a benchmark in racing games .
- Through studio acquisitions like BioWare and Respawn Entertainment, EA backed acclaimed series such as Mass Effect, Dragon Age, Titanfall, and Apex Legends — expanding its storytelling and multiplayer reach significantly .
🌍 EA’s Strategic Growth & Cultural Reach
EA has consistently extended its reach via cross-platform presence, media adaptations, and global sports ties. The Sims, for instance, has entered TV and film development, boosting brand visibility beyond gaming . Meanwhile, EA continues to invest in flagship brands like Battlefield and The Sims, aiming to expand audience engagement further through new releases and cinematic tie-ins .
🧠 Why It Matters
“EA Game Legacy Beyond Football” shows that EA’s identity isn’t solely tied to sports simulations. Its broader portfolio contributes to the company’s global dominance and diversified strategy—enabling it to weather shifts in genre popularity while innovating in gameplay, narrative, and platform integration.
🆕 FIFA 24 or FC24? The Post-FIFA Confusion
After nearly three decades of branding under the iconic FIFA name, EA’s rebranding of its flagship football game to EA Sports FC24 left many fans confused. With no “FIFA 24” release, some casual gamers believed the franchise had ended altogether. Others weren’t sure if FC 24 was an entirely new game or just a renamed sequel. Despite EA’s efforts to communicate the change through branding, social media campaigns, and in-game messaging, the transition period brought about a wave of uncertainty. Search engine trends even showed people Googling “FIFA 24 release date” well into FC24’s lifecycle.
To clarify, EA Sports FC 24 is the direct successor to FIFA 23, continuing all major gameplay modes, licenses, and features. It includes Career Mode, Ultimate Team, VOLTA, and Pro Clubs—just without the “FIFA” label. EA retained all licensing rights to players, leagues, and clubs, ensuring the experience remains authentic. Over time, most of the fanbase adjusted, but this branding shift remains one of the most talked-about moments in football gaming history.
⚔️ EA FC vs FIFA: What Really Changed?
For longtime fans of the FIFA series, the rebranding to EA Sports FC sparked a big question: Was this truly a new era, or just a name change? While the titles may differ on the cover, the core gameplay experience has remained largely intact—with a few key differences worth highlighting.
EA Sports made it clear that everything players loved about the FIFA series would carry over into EA FC. All the same game modes, licenses, clubs, and stadiums returned—minus the FIFA branding and officially licensed World Cup tournaments. However, EA took this opportunity to introduce subtle innovations and expand features that weren’t always possible under FIFA’s restrictions.
Below is a side-by-side comparison to show what actually changed between the last FIFA entry and the first EA FC installments:
🧮 Comparison Table: FIFA 23 vs EA Sports FC 24/25
Feature / Aspect | 🏆 FIFA 23 | 🎮 EA Sports FC 24 / FC 25 |
---|---|---|
🎯 Branding | ✅ FIFA official name & logo | ❌ Replaced with EA FC branding (🔺 Logo) |
🏟️ Leagues & Clubs | ✅ 700+ clubs, 30+ leagues | ✅ All retained, 300+ licensing partners |
🏆 World Cup Mode | ✅ Qatar 2022 & Women’s World Cup | ❌ Not included (No FIFA license) |
🧠 Gameplay Engine | 🔁 HyperMotion2 | ✅ HyperMotion V, FC IQ, new animations |
💰 Ultimate Team | ✅ Standard FUT system | ✅ Evolutions, Mixed-gender squads (FC 24+) |
👨💼 Career Mode | ✅ Classic experience | ✅ Live Start, Women’s Career, new menus |
🤝 Crossplay | ✅ Introduced | ✅ Expanded to more modes |
🎵 Licensed Soundtracks | ✅ Popular FIFA music lineup | ✅ New lineup with fresh partners |
📦 Packaging | ✅ FIFA-branded box art | ❌ New FC look, no FIFA mention |
💬 Fan Reaction | 🎓 Nostalgic – end of an era | 🥳 Mostly positive – welcomed change |
🧩 Summary:
✅ = Included
❌ = Removed
🔁 = Similar, but slightly outdated
🎓 = Traditional vibe
🥳 = Innovation & freshness
🏁 Conclusion
Spanning from the 16-bit era to the era of 4K consoles and metaverse dreams, the EA Sports football game series (formerly FIFA, now EA Sports FC) has truly come a long way. It mirrored and sometimes pioneered trends in gaming – from early 3D graphics to online play to games-as-a-service content. For many of us, each year’s release became part of the football season’s rhythm, as integral as the Champions League final or the World Cup draw. The franchise brought joy to friends huddled around a PlayStation, created global online communities, and even changed how game companies monetize via modes like Ultimate Team.
Few gaming series sustain this level of popularity for so long. The secret has been EA’s ability to simulate the sport authentically while also embracing the fun and fantasy of football. Whether you were reenacting the World Cup with your national team, assembling a dream squad in FUT, or guiding a fourth-division club to top-flight glory in Career Mode, the game invited you to live out your football stories. Licenses played a huge role – there’s an undeniable thrill to scoring a last-minute winner with your favorite real player in their real stadium, and FIFA delivered that in spades.
Now, as EA Sports FC charts its own course free from the FIFA shackles, there’s excitement about what the next decades could bring. Perhaps deeper integration of real-world football data, more immersive virtual reality experiences, or entirely new modes that connect fans in ways we haven’t imagined. EA has promised that “EA SPORTS FC will be the club for every one” of the sport’s fans, continuing to innovate and expand the platform . If the past is any guide, we can expect the series to keep pushing boundaries – just as it did with adding indoor soccer, narrative adventures, or women’s leagues in the past.
From FIFA International Soccer to EA Sports FC 25, it’s been an incredible journey already. That iconic EA Sports “It’s in the game” intro has preceded countless virtual kickoffs, and will continue to do so under the new banner. The name on the box may read differently now, but the spirit remains: EA’s football franchise is, and likely will remain, the ultimate interactive representation of “The World’s Game.” As we look forward to future kickoffs, we also celebrate the rich history that got us here – nearly 33 years of virtual goals, glory, and gamesmanship. Here’s to the next chapter in the world’s most popular football game series, and the many memories yet to be made on the digital pitch.
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